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- /**********************************************************************\
-
- File: sounds.h
-
- Purpose: This is the header file for sounds.c
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program in a file named "GNU General Public License".
- If not, write to the Free Software Foundation, 675 Mass Ave,
- Cambridge, MA 02139, USA.
-
- \**********************************************************************/
-
- #include <Sound.h>
-
- #define NUM_SOUNDS 8
-
- enum
- {
- sound_aboutMSG = 1000,
- sound_fluff,
- sound_on,
- sound_virgin,
- sound_click,
- sound_endgame,
- sound_undo,
- sound_startgame
- };
-
- extern SndChannelPtr myChannel;
- extern Handle MySounds[NUM_SOUNDS];
- extern Boolean gSoundToggle;
- extern Boolean gSoundAvailable;
- extern Boolean gSoundIsFinishedPlaying;
-
- void InitTheSounds(void);
- void DoSound(short whichSound, Boolean async);
- void CloseTheSoundChannel(void);
-